It's no lie that tech 2 modules are better than tech 1 modules, excluding faction modules. But do you really need tech 2?
Yes, of course you do, tech 2 modules are usually far better than tech 1 and cost less than a faction or sometimes best named module. Not only are the actual modules themselves better but some specialisation skills give a bonus to tech 2 modules. Check out the description for 'Medium Artillery Specialization' for an examle.
When training for tech 2 modules, try to use the best named (meta 4) modules instead, if these are too expensive then use a lower meta level module. As a rough guide, try to use the named module that costs nearly the same as the tech 2 version and always have 'ISK to risk' in mind.
But do not be too strict, whilst aiming to skill for tech 2 modules is definately a good idea, there are some cases where tech 2 is not needed.
Often you may find squeezing everything in on your ship a little tricky, tech 2 modules use a lot more power grid and cpu than their best named (meta 4) variants, this is something to consider when fitting your ship especially when some best named modules have equal or better attributes to the tech 2 version. check out the stats for the 1600mm Reinforced Rolled Tungsten plates and its tech 2 version for an example.
Do take note however the cost of best named modules, some can be very expensive, something else to consider especially in a PvP situation. Remember, it's all about the ISK to risk ratio.
Also not having the skills to fit tech 2 modules does not mean you can have any less fun or be regarded as an unskilled player, you can have a lot of fun with a week old character in a properly fitted rifter!
You should make note about Meta 4's, at least for when T2 modules aren't trained.
ReplyDelete--Roth
best named = meta 4. gtfo. =P
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