Thursday, 19 August 2010

Jargon and Technical Terms

Throughout the game you will find many odd terms and many many abbreviations. Here are a few technical terms explained that apply to ship fittings.

"PvP" - Player vs Player combat. aka "Pew Pew"
"PvE" - Player vs Environment combat. aka "Carebearing"

"T2" Tech 2 modules or ships. Tech 2 modules and ships often give extra bonuses to attributes and require more skills. Some skills apply a bonus only to tech 2 modules. Meta level 5.
"Meta level" Every module in game has it's own meta level, this is a system to summarise how a module compares to other modules of it's type. For example, '150mm Railgun I' has various named versions of itself aswell as a tech 2 version such as '150mm 'Scout' I Accelerator Cannon' and '150mm Prototype I Gauss Gun', the latter of the two modules has better attributes and therefore has a higer meta level. The higher the meta level, the better the module.

"Best named" Meta level 4 item.
"Faction/Plex/Officer" Rare modules found in wrecks of certain faction NPC's, or have been found in exploration complexes. these modules carry a higer meta level than tech 2 modules.

"Tackle" To warp disrupt, warp scramble and (optional) web a target.
"Tackle" is also often a general the name given to commonly used mid-slot modules 'Warp Disruptor' 'Warp Scrambler' 'Stasis Webifier'
"EW" aka "Ewar" Electronic Warfare. Most electronic warfare modules are referred to as Ewar
"Point" Warp Disruptor or Warp Scrambler.

"Prop" A propulsion module, i.e. an Afterburner (AB), or Microwarp Drive (MWD).
"Dual-Prop" A fitting which has both a Microwarp Drive and an Afterburner fitted.

"Tank" Basically a ships defensive ability.
"Gank" Basically a ships offensive power. Gank is a flexible word, however in terms of ship fitting, a 'gank fit' is a very high damage fitting with very little regard to defence.
"Cap-Stable" The fitting has either enough capacitor regenerating power so that the capacitor will not run dry, or the fitting will work for as long as you have cap boosters.

"Nano'd" A ship fitted with at least 1 Nanofiber Interal Structure, so that it can achieve a very high speed.
"Plated" A ship fitted with an armor-plate, e.g. '1600mm Reinforced Steel Plates I'.

"HP" Hit-points.

"Buffer" Additional hit-points. Every ship has a baseline amount of shield, armor, and structure hitpoints, additional hit points can be applied by using certain modules, such as armor plating,  shield extenders, and bulkheads.

"Buffer Tanking" Buffer tanking involves relying on many hit-points to survive.

"Active tanking" Active tanking involves repairing damage you recieve. If you cannot repair the amount of damage you are recieving your tank is 'broken'. Active tanking uses modules such as a Shield Booster or Armor Repairer, which use a considerable about of capacitor.

"Passive tanking" Repairing damage without using capacitor. Often confused with buffer tanking, passive tanking relys on a ships natural recharge to tank. Technically it is only possible to passively shield tank, as there are no modules in game that will restore armor without using capacitor.

"Active Buffer" Basically a fitting that has both a buffer and active repair capabilities.

"Speed Tanking" Maintaining a high velocity and transveral velocity in order to avoid incoming damage.

"Pulsing" Turning an active module on or off where it is needed or not needed.

"Burning" To approach an object in space or to travel manual away from an object at maxium velocity.
"Slowboat" Same as burning but without using a prop mod.

"Omni" Every damage type. "Omni tanking" is tanking every damage type.

"Alpha" aka Volley damage, alpha is the initial damage the first cycle or your guns or missiles deliver. A ship fitted for high-alpha may not necessarily have high dps.
"DPS" Damage Per Second.

2 comments:

  1. May want to explain, Alpha. It's common and sometimes misunderstood.

    ReplyDelete
  2. Yeah and I should totally put this in alphabetical order =P

    ReplyDelete